---
product_id: 171659253
title: "Fantasy Flight Games Arkham Horror Final Hour Card Game"
brand: "fantasy flight games"
price: "€ 28.26"
currency: EUR
in_stock: true
reviews_count: 8
category: "Fantasy Flight Games"
url: https://www.desertcart.pt/products/171659253-fantasy-flight-games-arkham-horror-final-hour-card-game
store_origin: PT
region: Portugal
---

# Complete Arkham Horror Files experience 1-4 players cooperative mode 60 min fast-paced gameplay Fantasy Flight Games Arkham Horror Final Hour Card Game

**Brand:** fantasy flight games
**Price:** € 28.26
**Availability:** ✅ In Stock

## Summary

> 🕵️‍♂️ Save Arkham in a flash—because the horror won’t wait!

## Quick Answers

- **What is this?** Fantasy Flight Games Arkham Horror Final Hour Card Game by fantasy flight games
- **How much does it cost?** € 28.26 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pt](https://www.desertcart.pt/products/171659253-fantasy-flight-games-arkham-horror-final-hour-card-game)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Race Against Time:** Experience a full Arkham Horror Files adventure in under an hour—perfect for busy pros craving epic gameplay without the marathon.
- • **Intuitive Yet Deep:** Easy-to-learn mechanics invite both newcomers and veterans to strategize, adapt, and survive the encroaching darkness.
- • **Team Up or Go Solo:** Supports 1 to 4 players, letting you dive into the chaos solo or rally your crew to save Arkham together.
- • **Immersive 1920s Horror:** Step into the Roaring Twenties with rich narrative-driven scenarios inspired by H.P. Lovecraft’s mythos—feel the tension build with every card drawn.
- • **Strategic Skill Mastery:** Balance lore, influence, observation, strength, and will to outsmart Ancient Ones and keep your sanity intact.

## Overview

Arkham Horror: Final Hour is a cooperative card game by Fantasy Flight Games that delivers a complete Arkham Horror Files experience in under 60 minutes. Designed for 1 to 4 players aged 14 and up, it features fast-paced gameplay, intuitive mechanics, and immersive storytelling set in the 1920s Lovecraftian universe. Players take on the roles of investigators battling eldritch horrors through strategic skill tests and dynamic encounters, making every game a thrilling race against time.

## Description

From the manufacturer Arkham Horror Third Edition The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game. Players take on the roles of investigators trying to rid the world of eldritch beings known as Ancient Ones. Based on the works of H.P. Lovecraft, players will have to gather clues, defeat terrifying monsters, and find tools and allies if they are to stand any chance of defeating the creatures that dwell just beyond the veil of our reality. When starting a game of Arkham Horror Third Edition , you have choices to make as to how you will meet your doom, selecting a scenario and choosing an investigator to embody, all of which have a distinct identity. Players of Arkham Horror: The Card Game and Mansions of Madness will already be familiar with these investigators, as they are some of the most prolific heroes of the Arkham Horror Files ! Product Information For 1 to 6 players 2 to 3 hours play time Ages 14 and up Explore to Survive A game of Arkham Horror Third Edition is split into a series of rounds. You and your fellow investigators won’t know how to win the game immediately—it's not as simple as just closing gates to other worlds! Every scenario begins with archive cards that propel the scenario's narrative and provide short-term goals for your investigators to accomplish. As more cards are added to the codex, the mystery begins to unravel, and the investigators just may discover a way to impede the darkness. But as with all games in the Arkham Horror Files , things never quite go according to plan. As doom spreads across the city, other cards will be added to the codex, cards that see the world inch ever-closer to being engulfed by the unknown. The spread of doom, the approach of an Ancient One, and even the investigators' own choices can lead to new cards being added to the codex, making every turn vital to your success. Each round is made up of four phases The Action Phase The Action Phase sees your investigators fighting back against the dark power of the mythos. During this phase, each investigator can perform two different actions Move – Investigators can move up to two spaces in the city, spending money to hire speedy transport and move additional spaces. The space where you end your turn will determine what encounter card you draw later in the turn. Gather Resources – Gain one dollar token, which can be used to purchase items and goods as well as increase how far you can move Focus – Focus one of your skills, increasing its value. Ward – Attempt to remove doom from your location. Increasing doom means danger for the investigators, and removing doom can delay these apocalyptic heraldings. Attack – Attack a monster engaged with you. Evade – Try to escape from a monster engaged with you. Research – Search for clues at your location. Trade – Trade money, clues, items, and more with other investigators at your location. The Monster Phase The Monster Phase sees the nightmares on the board lurch to life, closing in and attacking investigators. Each investigator has a damage and horror threshold, and attacks from the enemies that you face gnaw at your health and sanity. When health or sanity reaches zero, the investigator is defeated, succumbing to their injuries or utter madness. Every monster in A rkham Horror Third Edition b ehaves differently and poses a different threat. While some monsters will remain stationary, serving as an obstacle to your investigation, terrifying H unters will close in on your investigators, forcing them to deal with the evil at hand. Investigators will have to gather weapons, spells, and more to deal with these creatures during the Action Phase. The Encounter Phase The Encounter Phase sees the next chapter of your adventure revealed as you draw encounter cards based on your current location. Each neighbourhood features its own deck of encounter cards, and in addition to those cards, every scenario adds its own unique events to these decks, granting even more variety to each scenario. These encounters are also branching within the larger story, and they can go right or horribly wrong based on skill tests. Perhaps the local police finally believe your story, or maybe the mystical runes you found hide a nasty surprise. Every investigator has five different skills that compose their character: lore, influence, observation, strength, and will. The numbers next to these skills indicate how many dice you'll roll during a skill test. If you can roll at least one five or six, the test is successful! Of course, the more dice you roll, the better your odds of succeeding, so you'll want to make good use of the focus action to increase your skills. The Mythos Phase The Mythos Cup is an integral part of the game, changing the face of Arkham by summoning doom and monsters to hunt your investigators, but also spawning new clues, beacons of hope for your investigators to find and advance the narrative. Various tokens are placed in the Mythos Cup at the start of a scenario, as dictated by that scenario's specific rules. At the end of each round, each player will pull two tokens from the cup and follow their directions, changing your fortunes and unleashing terrible new blights on the city of Arkham. Once the shadow of the Mythos Phase has passed, the investigators are free to investigate during the Action Phase once again, if they are still standing. With every passing turn, Arkham and your investigators shift and change. As the eternal darkness begins to eat away at their soul, will they have the fortitude to continue their journey? Encroaching Darkness Behind our own dimension lurk horrors beyond comprehension. No longer can you drift blissfully unaware on the blind side of the veil. Evil lurks around every corner. Can you save the world with your sanity intact?

Review: Interesting game - Love the Arkham Horror games and this one works really well solo I think. Haven't managed to beat it yet but it's all a learning curve !
Review: Predestiny is sad - Cool concept, and good quality, but the default rules are poor simply because you have incredibly limited choices. You don't get to choose what actions you take, only 'Maybe' whether you get to play the better or worse action on the card. This is because you have a bunch of cards with numbers that set the priority of the cards. Overall a very disappointing experience due to that lack of choice and the fact that several of the player cards are just duplicates.

## Features

- Warning:Not suitable for children under 3 years. For use under adult supervision
- A complete Arkham Horror Files gaming experience playable in less than 60 minutes
- Fast-paced, high-action gameplay immerses players in their chaotic battle to defend Earth
- Intuitive mechanics invite players of all experience levels to fight for the future of Arkham
- Fight to save the world with some of your favorite Arkham Horror Files investigators
- For 1 to 4 players | 60 minutes playing time | Ages 14 and up

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07VZ7YR63 |
| Age Range Description | Teens, Adults |
| Are Batteries Required | No |
| Best Sellers Rank | 76,206 in Toys & Games ( See Top 100 in Toys & Games ) 1,552 in Board Games (Toys & Games) |
| Brand | Fantasy Flight Games |
| Brand Name | Fantasy Flight Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Colour | Multicolor |
| Country Of Origin | China |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.5 out of 5 stars 138 Reviews |
| Edition | Standard Edition |
| Educational Objective | develop strategic thinking, problem solving, and collaboration |
| Estimated Playing Time | 60 Minutes |
| Game Mechanics | cooperative |
| Genre | Cooperative |
| Included Components | Cards. |
| Is Assembly Required | No |
| Item Dimensions | 50 x 250 x 250 millimetres |
| Item Type Name | Arkham Horror: Final Hour |
| Item Weight | 505 Grams |
| Manufacturer | Fantasy Flight Games |
| Manufacturer Part Number | FFGAFH01 |
| Material | Cardstock |
| Material Type | Cardstock |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recomendation | 168 |
| Minimum Age Recommendation | 36.00 |
| Model Number | FFGAFH01 |
| Number of Items | 1 |
| Number of Players | 1 to 4 players |
| Number of players | 1 to 4 players |
| Operation Mode | Manual |
| Set Name | Arkham Horror: Final Hour |
| Size | One Size |
| Special Features | Board Game |
| Subject Character | Arkham Horror |
| Supported Battery Types | No batteries required |
| Theme | Fantasy, Horror |
| UPC | 841333109844 |
| Unit Count | 1.0 count |

## Product Details

- **Brand:** Fantasy Flight Games
- **Genre:** Cooperative
- **Material:** Cardstock
- **Number of players:** 1 to 4 players
- **Theme:** Fantasy, Horror

## Images

![Fantasy Flight Games Arkham Horror Final Hour Card Game - Image 1](https://m.media-amazon.com/images/I/61RSwf-yJ6L.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Interesting game
*by J***C on 8 March 2025*

Love the Arkham Horror games and this one works really well solo I think. Haven't managed to beat it yet but it's all a learning curve !

### ⭐⭐⭐ Predestiny is sad
*by M***T on 23 May 2024*

Cool concept, and good quality, but the default rules are poor simply because you have incredibly limited choices. You don't get to choose what actions you take, only 'Maybe' whether you get to play the better or worse action on the card. This is because you have a bunch of cards with numbers that set the priority of the cards. Overall a very disappointing experience due to that lack of choice and the fact that several of the player cards are just duplicates.

### ⭐⭐⭐⭐⭐ Great fun for gamers
*by D***K on 12 April 2021*

Really fun light Arkham adventure with gloom haven mechanics with a twist.

## Frequently Bought Together

- Fantasy Flight Games FFGAFH01 Arkham Horror: Final Hour
- Arkham Horror The Dead of Night Board Game EXPANSION - New Scenarios, Investigators, and Horrors! Cooperative Mystery Game, Ages 14+, 1-6 Players, 2-3 Hour Playtime, Made by Fantasy Flight Games
- Arkham Horror 3rd Edition , Mystery /Strategy Game | Cooperative Board Game for Adults and Family| Ages 14+ | 1-6 Players | Average Playtime 2-3 Hours | Made by Fantasy Flight Games

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*Product available on Desertcart Portugal*
*Store origin: PT*
*Last updated: 2026-06-23*