---
product_id: 5617723
title: "ZBrush Digital Sculpting Human Anatomy"
price: "€ 87.97"
currency: EUR
in_stock: true
reviews_count: 13
url: https://www.desertcart.pt/products/5617723-zbrush-digital-sculpting-human-anatomy
store_origin: PT
region: Portugal
---

# ZBrush Digital Sculpting Human Anatomy

**Price:** € 87.97
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** ZBrush Digital Sculpting Human Anatomy
- **How much does it cost?** € 87.97 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pt](https://www.desertcart.pt/products/5617723-zbrush-digital-sculpting-human-anatomy)

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## Why This Product

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## Description

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Review: Zbrush and Anatomy bible!!!CD solution! - Hey there! I don't have enough words to describe what this book is! Where should I start? The book is perfectly structured! The way Scott Spencer is explaining is not dumbed down like you see on some learning sources, but in the same time is clear as tear drop. He is not wasting any word, instead he manages to touch upon every aspect you might think of. While reading some chapters, certain questions were poping in my mind, but every and each of them were answered eventually later in the book. The videos are made in the same manor. Clear, on spot, supporting you with everything he can (models, Ztools, reference images, proportions literately drawned by him ready for you to take them into Maya or Zbrush with you while you build your base mesh and many many more). All in all, I must reiterate this, it is the bible you need when you start learning Zbrush and modeling. It is a resource that you will use to start with and, I'm sure, you will get back to later on just to use as a reference to whatever you might sculpt. Now, the DVD issue. I know some people complained about Sybex quality on the DVD... I share your opinion in some way but I found a solution and it worked for me without any problem. Here is what I did: Inserted the DVD, opened the autoplay, clicked on Chapter 1 which opened a window with the files allocated for the given chapter. I selected them and copied in a folder on my hard disk. After this, I did the same with everything. When I was done copying all of them, I extracted the files on every chapter and there it was: good to go and being on my hard there was no waiting time what so ever. I saw some guy complaining about the sound... There is no sound issue! So if you find this problem than it has to do with your codecs (TIP: use VLC player since I find it to have a higher max volume than BsPlayer or Windows Media Player. Usually at 60% in VLC is louder than 100% in BsPlayer.). The last bit, I recommend everything Scott Spencer did. I also got his other 2 books and they are the same. Start with this one since this is the foundation you need in sculpting and than move ahead and continue with the other 2 books. On top of this, if you can find his Zbrush 4 Introduction from Gnomon Workshop you won't regret. I watched it quite late, after I was already quite familiar with the program and it still showed me quite a lot of things I didn't know. The only problem I have? A negative side of what Scott Spencer did? He has only 3 books out... He is only one... P.S: Subjects touched in his books that I could not find in other resources or I couldn't find a decent way to understand them: DISCLAIMER: This is from a personal point of view, and from what I searched so if there are other sources I didn't manage to get to feel free to correct me. 1) UV mapping - Character Creation: Advanced Digital Sculpting 2) Normal Maps, Displacement Maps, Texture maps and Uv Master in ZBrush - Character Creation: Advanced Digital Sculpting 3) Topology and remeshing in Zbrush - ZBrush Digital Sculpting Human Anatomy 4) A well structured path from easy to complex when it comes to Anatomy, Body Landmarks and Anatomy terminology in sculpture - ZBrush Digital Sculpting Human Anatomy 5) All the proportions across the body you will ever need in humanoid sculptures and even in creature developing - ZBrush Digital Sculpting Human Anatomy 6) A logic way of explaining STRUCTURE and why is so important (or in other words, how to avoid a lumpy look when you sculpt) and the other two most important considerations when sculpting: Gesture and Proportion - ZBrush Digital Sculpting Human Anatomy 7) Small techniques that are implied in various places but no one is bothering with explaining them in an elaborate manor and even further, demonstrate their utility - ZBrush Digital Sculpting Human Anatomy And many many more! I hope you enjoy the book as much as I do! Happy Sculpting! Regards, Dan Mihaila
Review: Must have - This is my second Scott Spencer Book. the first - ZBrush Character Creation: Advanced Digital Sculpting,set the standard, and this one exceeded it. The first book really impressed me, this second has blown me away. With both books, the accompanying DVD is worth the price of purchase. it is full of example files, sculpting demos and tutorials. The book is big, thick and heavy. The reason for this is not its text content, It's the very large number of illustrations, all of which are printed in full color. I own both The Atlas of human anatomy, as well as Bridgemans Drawing from life, and this book compares very well with those books. In fact i would recommended this book to any artist studying human anatomy, the instruction and illistration is that good. The real wow factor for me on this book, is it is different from any other computer application text i have ever read. The book is far less about click hear and click there, or dated by just the current version of the software. In fact the vast majority of this book cover the timeless study of the human body. not only that, but its sculptural construction. This helps any artist, where they are using ZBrush, Mudbox, Modo, Blender or even traditional Clay to create characters. This is the first and only book Ive seen address the issue of more classical education for modern technical artists. The only drawback to this book is also its strength. The model created in the book is of a Heroic Male. This model serves well for a good number of applications, but I would have really enjoyed a section on anatomical differences. For example, female, older, obese , and youth. Overall i strongly recommend this book to any artist that wants to learn the figure, no matter what the application. It is one of the few books out there that helps not only with familiarizing yourself with a program, but will help you improve your art as well.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #1,394,838 in Books ( See Top 100 in Books ) #583 in Human Figure Art (Books) #588 in Computer Graphics #1,082 in Medical Anatomy |
| Customer Reviews | 4.7 out of 5 stars 94 Reviews |

## Images

![ZBrush Digital Sculpting Human Anatomy - Image 1](https://m.media-amazon.com/images/I/81FD-aLvpaL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Zbrush and Anatomy bible!!!CD solution!
*by D***A on August 9, 2012*

Hey there! I don't have enough words to describe what this book is! Where should I start? The book is perfectly structured! The way Scott Spencer is explaining is not dumbed down like you see on some learning sources, but in the same time is clear as tear drop. He is not wasting any word, instead he manages to touch upon every aspect you might think of. While reading some chapters, certain questions were poping in my mind, but every and each of them were answered eventually later in the book. The videos are made in the same manor. Clear, on spot, supporting you with everything he can (models, Ztools, reference images, proportions literately drawned by him ready for you to take them into Maya or Zbrush with you while you build your base mesh and many many more). All in all, I must reiterate this, it is the bible you need when you start learning Zbrush and modeling. It is a resource that you will use to start with and, I'm sure, you will get back to later on just to use as a reference to whatever you might sculpt. Now, the DVD issue. I know some people complained about Sybex quality on the DVD... I share your opinion in some way but I found a solution and it worked for me without any problem. Here is what I did: Inserted the DVD, opened the autoplay, clicked on Chapter 1 which opened a window with the files allocated for the given chapter. I selected them and copied in a folder on my hard disk. After this, I did the same with everything. When I was done copying all of them, I extracted the files on every chapter and there it was: good to go and being on my hard there was no waiting time what so ever. I saw some guy complaining about the sound... There is no sound issue! So if you find this problem than it has to do with your codecs (TIP: use VLC player since I find it to have a higher max volume than BsPlayer or Windows Media Player. Usually at 60% in VLC is louder than 100% in BsPlayer.). The last bit, I recommend everything Scott Spencer did. I also got his other 2 books and they are the same. Start with this one since this is the foundation you need in sculpting and than move ahead and continue with the other 2 books. On top of this, if you can find his Zbrush 4 Introduction from Gnomon Workshop you won't regret. I watched it quite late, after I was already quite familiar with the program and it still showed me quite a lot of things I didn't know. The only problem I have? A negative side of what Scott Spencer did? He has only 3 books out... He is only one... P.S: Subjects touched in his books that I could not find in other resources or I couldn't find a decent way to understand them: DISCLAIMER: This is from a personal point of view, and from what I searched so if there are other sources I didn't manage to get to feel free to correct me. 1) UV mapping - Character Creation: Advanced Digital Sculpting 2) Normal Maps, Displacement Maps, Texture maps and Uv Master in ZBrush - Character Creation: Advanced Digital Sculpting 3) Topology and remeshing in Zbrush - ZBrush Digital Sculpting Human Anatomy 4) A well structured path from easy to complex when it comes to Anatomy, Body Landmarks and Anatomy terminology in sculpture - ZBrush Digital Sculpting Human Anatomy 5) All the proportions across the body you will ever need in humanoid sculptures and even in creature developing - ZBrush Digital Sculpting Human Anatomy 6) A logic way of explaining STRUCTURE and why is so important (or in other words, how to avoid a lumpy look when you sculpt) and the other two most important considerations when sculpting: Gesture and Proportion - ZBrush Digital Sculpting Human Anatomy 7) Small techniques that are implied in various places but no one is bothering with explaining them in an elaborate manor and even further, demonstrate their utility - ZBrush Digital Sculpting Human Anatomy And many many more! I hope you enjoy the book as much as I do! Happy Sculpting! Regards, Dan Mihaila

### ⭐⭐⭐⭐⭐ Must have
*by B***I on April 25, 2010*

This is my second Scott Spencer Book. the first - ZBrush Character Creation: Advanced Digital Sculpting,set the standard, and this one exceeded it. The first book really impressed me, this second has blown me away. With both books, the accompanying DVD is worth the price of purchase. it is full of example files, sculpting demos and tutorials. The book is big, thick and heavy. The reason for this is not its text content, It's the very large number of illustrations, all of which are printed in full color. I own both The Atlas of human anatomy, as well as Bridgemans Drawing from life, and this book compares very well with those books. In fact i would recommended this book to any artist studying human anatomy, the instruction and illistration is that good. The real wow factor for me on this book, is it is different from any other computer application text i have ever read. The book is far less about click hear and click there, or dated by just the current version of the software. In fact the vast majority of this book cover the timeless study of the human body. not only that, but its sculptural construction. This helps any artist, where they are using ZBrush, Mudbox, Modo, Blender or even traditional Clay to create characters. This is the first and only book Ive seen address the issue of more classical education for modern technical artists. The only drawback to this book is also its strength. The model created in the book is of a Heroic Male. This model serves well for a good number of applications, but I would have really enjoyed a section on anatomical differences. For example, female, older, obese , and youth. Overall i strongly recommend this book to any artist that wants to learn the figure, no matter what the application. It is one of the few books out there that helps not only with familiarizing yourself with a program, but will help you improve your art as well.

### ⭐⭐⭐⭐ Good book but do not order Kindle edition!
*by T***D on January 13, 2013*

This book appears to be excellent. However I realized as soon as I opened it that I made a serious mistake ordering the Kindle edition. The book is quite dependent on the CD that comes with the paper edition, and there is no web site to separately download the CD files. Thus you pay almost as much as the hard copy and lose much of the functionality.

## Frequently Bought Together

- ZBrush Digital Sculpting Human Anatomy
- Anatomy for 3D Artists: The Essential Guide for CG Professionals

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*Store origin: PT*
*Last updated: 2026-09-06*