---
product_id: 8175317
title: "Opengl 4 Shading Language Cookbook"
brand: "david wolff"
price: "€ 109.85"
currency: EUR
in_stock: true
reviews_count: 10
url: https://www.desertcart.pt/products/8175317-opengl-4-shading-language-cookbook
store_origin: PT
region: Portugal
---

# Opengl 4 Shading Language Cookbook

**Brand:** david wolff
**Price:** € 109.85
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Opengl 4 Shading Language Cookbook by david wolff
- **How much does it cost?** € 109.85 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.pt](https://www.desertcart.pt/products/8175317-opengl-4-shading-language-cookbook)

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## Description

Opengl 4 Shading Language Cookbook

## Images

![Opengl 4 Shading Language Cookbook - Image 1](https://m.media-amazon.com/images/I/51jp17uOzjL.jpg)

## Customer Reviews

### ⭐⭐⭐ 







  
  
    no tutorial or guide qualification
  

*by X***X on Reviewed in the United States on January 5, 2017*

Sad to see so many authors with strong professional skills but no teaching talent. I've got "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition)" 
  
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (9th Edition)







  
  
    , "OpenGL 4 Shading Language Cookbook - Second Edition" 
  
OpenGL 4 Shading Language Cookbook - Second Edition







  
  
    , and "OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition) 7th Edition" 
  
OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition)







  
  
     but those books are far away from tutorial or guide qualification.Fortunately, there is help around the web. Try "ogldev.atspace.co.uk". You get there step by step all you need from starting with a bare bone fully functional main OpenGL program, doing nothing else but opening an empty window:#include <GL/freeglut.h>static void RenderSceneCB() {glClear(GL_COLOR_BUFFER_BIT);glutSwapBuffers();}static void InitializeGlutCallbacks() {glutDisplayFunc(RenderSceneCB);}int main(int argc, char** argv) {glutInit(&argc, argv);glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);glutInitWindowSize(1024, 768);glutInitWindowPosition(100, 100);glutCreateWindow("Tutorial 01");InitializeGlutCallbacks();glClearColor(0.0f, 0.0f, 0.0f, 0.0f);glutMainLoop();return 0;}Now one by one all the GLSL nuts and bolts are added in place, with full code and detailed explanations. I would highly recommend the books that I acquired to go in parallel with this website.Please let me know if you get your hands on some other useful resources that qualifies as guide or tutorial.All The BestAdi

### ⭐⭐⭐⭐ 







  
  
    Good source of topical information, not so good as an introduction
  

*by G***R on Reviewed in the United States on September 14, 2016*

Some others reviews have claimed this book is good for an introduction to modern opengl.  Although it could be used for a such a purpose, I wouldn't recommend using it that way.  The introduction portion is entirely in the first chapter and is awkwardly organized with too much emphasis on largely redundant shader examples with not enough emphasis on the opengl code required to use the shaders.  Furthermore, the writing is super dry and suffers from some pacing issues (some minor things are explained in a drawn out matter while some more advanced items are glossed over).That being said, there is a lot of useful information in this book and a lot of interesting topics are covered.  This would make an excellent second book in your collection.  Get your introduction from another book like "Anton's OpenGL 4 Tutorials", and use this book in the manner the title suggests - a cookbook with recipes for handling various topics.

### ⭐⭐⭐⭐⭐ 







  
  
    A clean introduction to Modern OpenGL
  

*by S***P on Reviewed in the United States on June 8, 2015*

I taught a beginners (undergrad) course on OpenGL Shading and this book was instrumental in making the course possible. It has very little fluff, is written in a very clean, well structured manner, and is easy to approach. The assumption is that people already know a good bit of programming and have some familiarity with Graphics APIs. I would say this is THE book to read for someone who is already familiar with legacy OpenGL and wants to upgrade to shader programming and new APIs.

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*Product available on Desertcart Portugal*
*Store origin: PT*
*Last updated: 2026-03-13*