Game Design Vocabulary, A: Exploring the Foundational Principles Behind Good Game Design
J**I
Found Thanks to Mark Brown, Excellent Read for Beginner Game Designers
As an amateur game designer, I follow the famous Mark Brown. He’s the go-to game designer for newbies in the subject matter. Anyways, he read and recommends this book. After reading it, I definitely feel I gained new perspectives and a better understanding to game design in general. Now I just need to apply it in real life!
A**R
Great book for both practical and conceptual game design
A Game Design Vocabulary is a rare book that bridges detailed, hands-on tools for game design (particularly for the development of game verbs) with high-level conceptual thoughts about video games: what are video games for, who are they for, what are they about?This book is a must-have in the library of every thinking game designer.
A**.
it's so good. It is to the point
I am still reading it but so far, it's so good. It is to the point, it doesn't rant forever. It doesn't go off track. I think it could be used as a good text book for game design class. One of my favorite books in game design.
A**R
Fantastic book. This book feels like it is for ...
Fantastic book. This book feels like it is for games what Understanding Comics by Scott McCloud is for comics. It offers a very high level, holistic examination of a medium & how it works. It's like a peek at the Platonic ideal of "game."
D**M
Thoughtful discussion of game design
Although I have 3 published designs and have worked on dozens of other games, Anna Anthropy’s chapters made me feel like I know nothing about game design. In other words, it was challenging, which is a good thing. The latter part of the book, by Naomi Clark, was a little closer to my experience but still instructional.Requiring Windows to do some of the exercises was a turn-off, especially since I was reading on an iPad.
J**H
Too rambling and unfocused.
Although there are some interesting points about game design brought up within; the unfocused and rambling examples of crude and simple games detracts from it's overall intent. I'm 4 chapters in and debating whether it's worth my time to continue reading it.
K**R
absolute must-read for any and all game designers
This book is great for new starters in the world of game design or veterans alike. This is a must read for anyone pursuing game design as a career or as an interest.
C**N
Una forma diferente de enfocar el diseño de videojuegos
Es un buen libro acerca del diseño de videojuegos. Te enseña a enfocarlo desde una perspectiva diferente a la habitual, con ejemplos prácticos.Importante, habla sobre diseño de videojuegos estrictamente, no sobre programación, arte o motores graficos
D**J
One the best books on game design out there
A very concisely written approach to game design. Anthropy solidifies a spot next to Koster and Schell as a must-read for those interested in game design.
A**N
Pour débutant ?
Je me suis arrêté à la fin du premier quart car je m'ennuyais et perdais mon temps.Mon sentiment est que l'auteur invente son vocabulaire pour nous enseigner des règles relativement basiques du game design. Je ne suis même pas convaincu que cette approche soit pertinente pour un débutant tant l'ensemble est présenté de manière poussive.N'ayant pas tout lu, je n'irais pas plus loin dans ma critique mais je connais plusieurs chaînes youtube de game design qui vont bien plus loin et bien plus vite pour faire enseigner les leçons du premier quart du livre.
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