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T**Y
Co-op/solitaire skirmish excellence
Hardwired is a co-op/solitaire skirmish game. I purchased the printed version of the rulebook for a mere ten bucks. The softbound book is a brief, but info-packed 55 pages and has a durable vinyl (or silicone?) cover. The ruleset is brief but covers everything needed to play the game. Hardwired features a unique dice mechanic for players and their agents (five classes: Ronin, Razor, Splicer, Sawbones, and Shiver. Agents and enemies may also employ robotic drones as part of their equipment payload). Designer is approachable on BoardGameGeek and his Stalker7.com site for inquiries and sharing info for terrain, minis, and other aspects of the game.
J**G
good rules, bad presentation
the rules as understood should provide a fun game. but the author doesn't take pains to use terms consistently so a lot of times, i was left fumbling to try to figure out what stat or game element he was talking about.basically, i had to read it to understand the game under the words and then i re-wrote the rules for myself so that it was clear.if you're willing to do some heavy lifting, the game underneath is sound.
K**R
Quick and Easy
This isn't your down and dirty and track every electron type of game. It's game--meant to be fast--and more important--fun. That it is. The rules are simple and well-organized. It's a co-operative game of your team against the hostile security, who actually behave like security teams. For gamers who have tons of figures: you don't have to buy any new ones. Just stat up what you have, assemble a team, lay out some terrain and go. I'd would have liked to see a progression system, but understand why the author didn't include it. Buy, play, enjoy.
A**S
Great cooperative game, simple, thematic, absolutely worth the price
This has quickly become my go-to tabletop game with friends. The rules are simple, fast, fun, and flexible, making it easy to play with minimal checking of the rulebook.It is a cooperative game, designed with casual and thematic play in mind as opposed to super competitive ranked games, so be aware of that.The model count is relatively low, which also makes it easier to get going with a game, but the open-ended nature means you can add tons of baddies to fight if you want.Also, despite being a cyberpunk theme, the rules easily translate to other settings and work well. My best friend and I have played Kill-Team esque Warhammer 40k and Dirty Dozen esque WWII games using these rules and they worked equally well for either.
R**N
Super simple, vastly deep.
Rules are very simple. LIke... REALLY simple, YET, the narrative driven nature of the game allows for an almost RPG-esq story/mission gives room for a lot of depth. The room, space, given to the players to do nearly whatever they want is there, being made easy to convey with it's simple ruleset.I've been gaming since the 80's and this is easily, one of my favorites games of all time.
T**N
quick and easy- solo play an option
rule set is straight forward and suitable for a quick pick-up skirmish or a full-on campaign. Though designed for cooperative play the H-Sec (hostile) spawning and response mechanics do make solo play an option. The Tsim Sha Tsui expansion rocks.
J**A
The dark future is now!
Super fun, fast paced ruleset. I’ve probably played close to a dozen times and really enjoyed each game. The artwork is fun and definitely gets the imagination going. Worth checking out.
K**R
A great game for quick solo or co-op skirmishing in the cyber espionage genre.
I never read or played anything in the cyberpunk genre but my wargaming buddy liked the genre and wanted to play. I found these rules on Amazon and we gave them a try and we really like them. They are easy to understand and play quick and dirty solo or co-op. I look forward to more games as I begin to collect cyberpunk terrain and miniatures.
S**Y
Fast, fun, innovative, co-operative. What's not to like.
It may not be everyone's cup of tea [stim of choice] but yesterday a copy of "Hardwired- Cyberpunk Espionage and Mayhem" by Patrick Todoroff of the Cape Cod Wargamers arrived.Patrick's website "Stalker7" has a mix of futuristic and fantasy wargames and short story fiction with a post Soviet horror genre where Chernobyl is a sort of near future Frostgrave - adventurers risking all to recover 'treasures'. In January next year Osprey will publish a ruleset by Patrick based on this setting called 'Zona Alfa.I bought Hardwired because I'd downloaded and printed a free version from the above website, played a game or two, and really enjoyed it. I bought it from Amazon in hard copy as I find that easier to use in play than an electronic version. I have yet to compare it with the downloaded version for changes.The game is cheap - about £8.00 for the book and £5 for the pdf. It runs to 55 large pages with good large print. It has a thin card cover in full colour. The quality of the cover and pages is low compared to say an Osprey but adequate. The illustrations are atmospheric artwork but not high resolution. I think the author wanted to use photos of his miniatures but was warned there might be copyright issues so stayed clear which is a shame as the photos on his website are very nice.What I really like about the game is that it is innovative but simple and makes for a tense game. One side has four special operatives which can be run solo but ideally is a co-operative game for up to four players. These agents are given a mission. The opposition are of inferior quality [usually] but have ever increasing numbers. The first "Hostile Security" defenders to arrive are the lowest class but they are reinforced by [usually] two higher level reinforcements [employing first D6, then D8, finally D10]. The numbers and arrival points of these are randomised.The players agents each have three dice for their actions [one each of D6, D8 &D10]. Successes for both sides require a roll of 4 or more. The agents can use these in any sequence they like. This I think is a unique mechanism at the heart of the game and multiplies the choices/decisions of the player quite neatly.It's a fun system, easy to learn, and, as the number of turns is limited and the pressure of the enemy steadily mounts, a short game. The game has plenty of variety due to its mechanisms. The author also suggests some alternative settings for the rules away from its core genre [New Kowloon 2069] and could easily be adapted way beyond its initial milieu. The number of figures needed are few and a huge variety can be used so long as it is visually obvious which of the enemy are the low, middle and higher quality as this speeds play too. This can mean using figures languishing on the shelf for the right game to come along or an excuse for new purchases.The rules are more than worth the purchase price as this is one set that will get used - probably soon.Stephen
J**T
Fast and Furious Cyberpunk Gaming Fun!
I'm already a fan of what Patrick Todoroff has created so far, both in terms of his game mechanics and his story-telling via his games and his excellent short stories. I've been playing Zona Alfa for a while and love it, but I held off on "Hardwired" as it's a totally different genre.What a mistake!Now I've entered the world of "Hardwired" I am 100% hooked, and I am REALLY looking forward to playing some scenarios using these rules!If you like your games statted to oblivion then it's not for you, but if you like a fast, furious freewheeling narrative-based game with a cool cyber aesthetic then yes, give it a go! I particularly like the "diminishing possibilities" aspect for in-game prioritisation and decision making, and the escalating "H-SEC" idea... so many angles to play here but you'll need to get this for yourself to see what I mean, and I thoroughly recommend that you do!Thanks again Patrick for another cracker... I've already ordered the expansion!
M**E
So, you don't own a PS5 and Cyberpunk 2077, but you do have toy soldiers...
I've owned a few cyberpunk rulebooks over the years. Recent additions to that tiny little library were Reality's Edge, and this work by Mr. Todoroff. A shared setting but offering very different gaming experiences. Hardwired is the lighter, almost plug and play experience, which should be apparent when you compare the page count of each book. That is the one of the selling points of Hardwired to me. Solo or co-op, just create your agents, decide on the job/mission/task, grab suitable miniatures and away you go. However, the flavour of the setting remains, without the need for extensive book keeping or RPG experience. Each Agent has a specialism, allowing you to create the usual cast of cyberpunk characters, yet they still retain general skills and abilities to be effective Jack of all trades. Important when facing off against waves of faceless, nameless foes that become progressively more deadly. The book trusts you to be familiar enough with the cyberpunk setting that you can use it as something of a sandbox. The basics of the rules remain the same, the world building lore acting as a framework: Your team, an objective, opposing forces trying to stop you. Have fun (and pick up the expansion).
A**M
THE best Cyberpunk tabletop gaming system
Perfect, just perfect.Quick and easy game with a very immersive cyberpunk feel which you can really see in the passion behind all the lore and creativity.But overall just great for someone wanting a quick and easy gaming system which encourages mixing it up with any miniature they have (which I’m doing after buying a cyberpunk board game for its minis however poor game system!).Perfect for solo players, and also has the ability to immersive yourself by creating your own character.On top of all this... incredibly cheap!10/10!!
A**O
your own little tool box of a game in cyberpunk space
you need a bit of terrain and couple of models 4 hero and approx 30 baddies fast fun game about 1 hour longI played it at 15mm and after a dozen core book games i picked up the expansion which i'm currently working though, straight to the action no fuss your own little tool box of a game in cyberpunk space
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