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Buy Twenty Lectures on Algorithmic Game Theory 1 by Roughgarden, Tim (ISBN: 9781316624791) from desertcart's Book Store. Everyday low prices and free delivery on eligible orders. Review: Five Stars - very good and useful Review: Great book, timely delivery.
| Best Sellers Rank | 195,951 in Books ( See Top 100 in Books ) 33 in Mathematical Game Theory 170 in Higher Mathematical Education 1,077 in Computing & Internet Programming |
| Customer reviews | 4.7 4.7 out of 5 stars (30) |
| Dimensions | 15.24 x 2.06 x 22.86 cm |
| Edition | 1st |
| ISBN-10 | 131662479X |
| ISBN-13 | 978-1316624791 |
| Item weight | 508 g |
| Language | English |
| Print length | 356 pages |
| Publication date | 9 Jan. 2016 |
| Publisher | Cambridge University Press |
A**R
Five Stars
very good and useful
S**E
Great book, timely delivery.
S**0
ใขใซใดใชใบใ ็ใฒใผใ ็่ซ๏ผAlgorithmic Game Theory๏ผใฎ็ ็ฉถ่ ใงใใ Tim Roughgarden ใ Stanford ใง 15ๅนดใซใใใ่คๆฐๅๅฎๆฝใใฆใใ "Algorithmic Game Theory" ใฎ่ฌ็พฉใใผใใฎๆธ็ฑ็ใ ็พๆ็นใงๆๆฐ๏ผ2013ๅนด๏ผใฎPDFใฏใๆฌไบบใฎใใผใธใใใใฆใณใญใผใใงใใใ่ชญใใใใจๆใฃใฆใใใจใใใใใใฟใคใใณใฐใงๆธ็ฑๅใใใใฎใงใๅขใ่ฒทใฃใฆ่ชญใใงใใใจใใใใจใฏใใใใใใใญใใฎPDF่ณๆใจๅคใใใชใใๅทฎๅใฏใ ใปๅผ็จๆ็ฎใป็ดขๅผใๅทปๆซใซใพใจใพใฃใฆใใใ ใปPDF ใซใฏๅซใพใใชใ Exercise, Problem ใๅซใพใใฆใใใ ใปไธ้จใงๆๆฐใฎ็ถๆณใๅๆ ใใฆใใ๏ผ2016ๅนดใฎๆ็ฎใใใ๏ผ ็ซ ็ซใฆใจใใฆใฏใ ใปใชใผใฏใทใงใณใใใใใณใฐใไธญๅฟใจใใใกใซใใบใ ใใถใคใณใฎๅบ็ค๏ผ2-10็ซ ๏ผ ใป็ก็งฉๅบใฎไปฃๅ๏ผPrice Of Anarchy ; POA๏ผใซ้ขใใ็่ซ๏ผ11-15็ซ ๏ผ ใปNo-Regret Algorithm ใชใฉใซใใ็นฐใ่ฟใใฒใผใ ใจๅ่กก็นใจใฎ้ขไฟ๏ผ16-18็ซ ๏ผ ใปๅ่กก็นใๆฑใใใใใฎ่จ็ฎ้๏ผ19-20็ซ ๏ผ ้กๆธใใใใจใใใจใNisan+, Algorithmic Game Theory (2007) ใจใใใใคใๆฌใใใใฎใ ใใฉใๅๅใใฆใจใฆใๆใๅบใชใใใใกใใฎๆฌใฏใใใใใใฃใจๆทๅฑ ใไฝใใไฝใจใ้ป่ปใงใ่ชญใใใ 10็ซ ใพใงใฏใใกใซใใบใ ใใถใคใณใฎๅบ็ค๏ผใจ่ฅๅนฒใฎๅฟ็จ๏ผใ่ชฌๆใใ็ซ ใงใใใ11็ซ ไปฅ้ใฎๅ ๅฎนใจใฏไธ็ทใ็ปใใฆใใใ10็ซ ใพใงใฎๅ ๅฎนใจใใฆใฏใๆฅๆฌ่ชใฎๆฌใงใฏๅไบ่ฑ่ฒด่ใใใผใฑใใใใถใคใณๅ ฅ้ใใซ่ฟใใใๅไบๆฌใใ่ฅๅนฒใชใผใฏใทใงใณใฎ่ฉฑใซๅฏใฃใฆใใฆใMyerson's Lemma ใใ็นๆฎใชใชใผใฏใทใงใณ๏ผใใใใถใใฏๅถ็ดใฎใใๅ ดๅใชใฉ๏ผใซ่ธใฟ่พผใใงใใใ ่่ ใฎๅทป้ ญ่จใงใฏใ2็ซ ๏ฝใ11็ซ ๏ฝใ16็ซ ๏ฝ ใใใใ็ฌ็ซใซ่ชญใฟๅงใใฆใๅคงไธๅคซใจใฎใใจ๏ผใใคใธใขใณๅ่กกใ็คพไผ็้ธๆ็่ซใชใฉใฏๅซใพใใฆใใชใ๏ผ11็ซ ไปฅ้ใฏ "ๆๅใฏ่ชญใฟ้ฃใฐใใฆใใใใ" ใฎๆๅฐใๅคใใใฌใใซใใขใใใใๆใใ ๅ ใ ่ฌ็พฉ่ณๆใชใ ใใใฃใฆใใฉใฎ่ชฌๆใซใ้ๅธธใซใใณใใใใใ่จผๆใชใฉใฏในใฑใใใซใจใฉใใฆๅ จไฝใฎ็่งฃใๅชๅ ใใฆใใใๆผ็ฟๅ้ก๏ผProblem๏ผใ้ธๆใๅชใใฆใใฆใใจใฆใๅใใใใใใๅบๅใชใผใฏใทใงใณใฎใปใใๅคๆฐใฎไบไพใใใใ็งใฟใใใชใใใฏใญ็ตๆธๅญฆใจใฒใผใ ็่ซใ่ฅๅนฒใใใฃใใใใใงไฝใจใใใฎๅ้ใ็่งฃใใใใจใใใๆ้ใฎใชใๅๅญฆ่ ใซๆฌๅฝใซใใใใใๆฌใ1็ซ ใใใๅ้ใงๅฒใใฆใใใฎใงใๅๅผทไผใไฝใใงใใญในใใซใใใฎใซใฏใใใใใใใชใใ 11็ซ ไปฅ้ใฏใ็นใซ่่ ใไธญๅฟใจใใๆ่ฟใฎ็ ็ฉถใซใใใ"smooth game" ใจๅผใฐใใใใ็จฎใฎๆง่ณชใๆบใใใฒใผใ ใฎใฏใฉในใจ PoA ใจใฎ้ข้ฃใใNo-Regret Algorithm ใซใใฃใฆใจใผใธใงใณใๅๅฃซใ็นฐใ่ฟใใฒใผใ ใงๆฆใใใใใจใงใๅฉๅพใฎๅนณๅๅคใๅ่กก็นใซๅๆใใๆง่ณชใชใฉใฏใๆ่ฟ้ๅธธใซ็ ็ฉถใๆดป็บใช้ ๅใงใใใฎ่พบใใใซใใผใใฆใใๆธ็ฑใจใใฆใฏ็จๆใงใใ๏ผๆฌๅฝใฏใใใ่ชญใฟใใใฎใ ใใใฉใใใกใใฃใจใพใ ่ชญใฟ้ฒใใงใชใใใ๏ผ
M**.
I was expecting something different due to the title -- I presumed it would be a broad look at game theory and algorithms employed for solving game theory problems. I'm about halfway through the book so far and mostly the book focuses specifically on auctions, and how to design an auction mechanism that fulfills a variety of desirable criteria as well as being computationally tractable. So, for example, imagine you work at google and want to come up with a system for auctioning off ad space to advertisers to be paired with every person's search result. This is the material you'd want to understand in order to design a system that encourages honest bidding, maximizes revenue, and can be computed in real-time. The book is more about the math and the theory; algorithms mainly play a role in the abstract sense that we want to make sure it's not an NP-hard computation to determine the winner or pricing of an auction. Although the material is much more tightly focused than I expected, I am finding it very interesting. The treatment is fairly formal and dense with mathematics and proofs, so you have to like that sort of thing to get maximum enjoyment of the book, but the book summarizes the main bullet points in plain language which makes it possible to skim over some of the mathematical details and still get something out of it. Each chapter comes with exercises and problems that are very interesting and require originality and deep thinking to solve. Some of the problems have a few hints at the back of the book, but don't expect to find detailed solutions here. I would enjoy if the book had a forum where people could discuss the problems more in depth. I'm not taking this as part of a class and don't have any peers with whom to discuss the material, so I'm not getting as much out of the problems as I would like. The book doesn't assume a whole lot of prior knowledge about game theory. Some of the proofs require calculus to follow completely (e.g., as it relates to working with continuous probability distributions) but for the most part the proofs don't require a lot of specific, prior mathematical knowledge and the needed background is supplied by the book.
H**N
Great book!
A**R
Useful content, well-organized.
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