ModiphiusFive Parsecs from Home
D**S
A nice little gem of a game
Right away you can tell it was well printed, this is a sturdy book that will survive a lot of gaming. Inside is some good art and well laid out rules along with great story clips and forks design. It plays easily with miniatures, on paper, or just in your imagination.
S**Y
Just the Solo Adventure I was Looking for!
I mainly play Solo games these days and had been looking for a game with more story in a science fiction setting. I heard about the 5 Parsecs from Home system on YouTube and started looking into it. I picked up the book and am so happy I did. I‘be rolled up my crew and am starting to put my terrain together. I’m already invested in the beginnings of the story about to emerge due to the backstory I had to flesh out for my crew after the initial rolls. I am interested in emergent stories and there are lots of hooks in the game for stories to come out of the pre and post game rolls and choices. Bonus— the production on the book is very nice!
I**L
Space Opera in Solo Mode (not Han)
The premise of a solo space adventuring RPG intrigued me. Last RPG I played was D&D decades ago. I usually play tabletop wargames with a sci-fi feel. With 5 Parsecs, I get my cake & eat it too! Now I can fight a table top skirmish in solo mode & have RPG elements also. I like having an invested interest in my crew & trying to level them up & be involved in their character development. Quite a change from being a tabletop general who would send whole armies to their slaughter as they were expendable. Love the Firefly feel of the game.
N**R
Simple solo game with a surprising amount of character
This game is a squad-based tactical RPG Lite game, with influences such as W40K Rogue Trader (the original 40K), Firefly (the TV show), and the Xcom video games.It's built around solo play using miniatures and a few sets of "artificial intelligence" guidelines for how to handle opposing figures. Aggressive Blood Storm mercs are different than simple Security Bots, who are different from a pack of animalistic Sand Runner raptors.(Alternatively, you could draw everything on a sheet of grid paper and "play" by paper. The rules discuss grid-based play, such as square tiled battle mats. However, that also can easily be applied to drawings on grid paper, like my photo.)Your side is a 6-person team of mercenaries, rogues, and big time heroes who are making their way around the fringes of civilized space.Out of combat, there are random tables to handle all the messy stuff that happens between missions. It's the in between mission stuff that allows for interesting story growth for the characters in your squad... From scrounging up new guns, making new friends or enemies on your current planet, or even finding True Love.Overall, a nice game with a lot of potential. The rules aren't overly intrusive, and you could manage an entire campaign with single game journal lined with graph paper. Very good fuel for solo gaming.I'll definitely check out the fantasy version when it's released.
B**S
Solo satisfaction
Could you be invested in a campaign for multiple rounds, lose your whole crew, but love it - enough to reroll and start again?Then this is for you. Slick presentation and mechanics combined with miniature agnostic gameplay allows you to use all those minis you have already in a new, quick way. By yourself! Highly recommended.
E**A
Awesome game with a ton of depth
Got my copy today and haven't put it down ever since. Loving the depth, variety, and plethora of great content that comes with this.Great game
N**R
Great solo game!
The book is nicely bound. The size is convenient for use at the table. The game itself is great for solo tabletop or virtual tabletop wargaming with a very clever system for training generating content for engaging role-playing. The text could use some editing. Some game terms are used inconsistently, for example. And index and glossary would be nice additions.
R**S
Awesome!
Highly detailed but also easy to grasp this solo tabletop rpg
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