Product Description
-------------------
As if New Orleans hadn't had enough problems lately, now it's
got to deal with a zombie invasion as well. Set entirely in the
Deep South of the U.S., your team of four players must once again
fight for survival against a never-ending wave of mutant
monsters.
The dead walk and they're feeling kind of hungry Fireproof
zombies are just one of the new horrors New melee weapons make
combat even more intense Falling off a bridge is the least of
your concerns
Co-operation is the name of this game, as you struggle to reach a
series of safe houses and eventual rescue, while all the time
being assaulted by hundreds of zombies and other creatures. The
five new campaigns (one more than the original) feature a more
detailed story and finally explain how the outbreak occurred.
If all you're interested in is the action though then there are
new melee weapons - including a chainsaw - and lots of new
firearms. With new mutant types as well this is the perfect mix
of survival horror and all out first person shooter action.
Fearing for your life has never been so much fun.
Key Features* Co-operation of the Dead: The fan favourite co-op
shooter returns with five brand new campaigns and a more detailed
story.
* Survival equipment: Wield new melee weapons, including axes,
baseball bats and a chainsaw -or make use of the new assault
or silenced machine .
* Mutant evolution: Face off against new mutant types, including
the fast moving Charger, the new Wandering Witch and fire
resistant zombies.
* Virtual Spielberg: Revamped AI director watches how you play
and increases or decreases the challenge accordingly, even
altering the layout of the levels as it sees fit.
* Team works: Four new characters to play as: TV reporter
Rochelle, mechanic Ellis, conman Nick and an American football
school coach known simply as… Coach.
About the Developer: Valve
One of the most influential PC developers in America today,
Valve changed the first person shooter forever with 1998's
Half-Life. Know for their long development times (and delays)
almost every game has been a classic, from Counter-Strike to
Portal, Team Fortress and Left 4 Dead.
.co.uk Review
-------------
These may be credit-crunched times for most of us, but at least
business is booming for zombies. With a veritable infestation of
zombie-flicks in the cinemas, you can go a step further than
watching your zombies getting splattered by doing the
evisceration yourself – thanks to Left4Dead 2, the second
iteration of the zombie-connoisseur’s favourite videogame.
It is, of course, only a year since the first Left4Dead, with the
swiftness of the sequel’s arrival causing consternation in the
game’s vocal online fan base. However, allegations of a cynical
rush to market prove to be utterly unfounded. With a focus on
online and co-operative play above storyline, the original was
more of an online zombie-lovers’ playground compared to a
balanced conventional game, and as such lent itself well to a
swiftly conceived sequel from legendary developer Valve.
The first improvement you notice is that the graphics are much
more detailed and considerably crisper – attention to detail
which instantly makes Left4Dead 2 even more involving than its
predecessor. A new dismemberment engine ups the level of detail:
an assault , for example, will gouge chunks of gore and
entire limbs from advancing zombies, and you instantly feel more
inclined to use whatever explosives come to hand once you’ve seen
the limb-scattering mayhem they cause. Dovetailing with the
dismemberment system are new melee weapons, including an axe and,
that old zombie ste, chainsaw – although our favourite has to
be the humble frying-pan, which not only makes an exaggerated
clang straight out of Tom & Jerry, but also has the power to
rearrange zombies’ facial features in a deeply satisfying manner.
This time around, Valve has worked more on the storyline
although, fear not, you won’t have to sit through anything so
tawdry as long cut-scenes, and the characters still don’t talk
much except to warn each other that specific types of special
zombies are incoming. The game has four new characters: Nick (who
is a gambler), Ellis, Coach (a reassuringly grizzled type) and
Rochelle (a TV producer). Set in the Deep South, the action
starts in Savannah and ends in New Orleans. The game has five
campaigns, playable co-operatively by up to four people, as well
as in Versus and Survival modes; we’ve been told there’s a new
game mode, too, but you’ll have to play it to find what it is.
Valve has made a number of gameplay tweaks, which may not be
obvious the moment you sit down to play Left4Dead 2 but which
make eminently good sense. For example, the days when you could
ride out the campaigns’ finales by holing up in a bunker and
firing through the windows are gone: the game encourages you to
keep moving, especially when beset by seemingly endless zombie
hordes. One finale involves crossing a long bridge; in another,
you must make your way to a switch to kill a zombie-attracting
alarm.
There are, of course, new forms of “boss” zombie, along with all
the old favourites like Boomers, Witches, Tanks, Hunters and
Smokers. Chargers have been added, which are designed to break up
close-knit groups – they have giant arms for knocking people
down, yet still move speedily. Jockeys will jump on your back and
cause damage until a mate dispatches them. We’ll leave you to
discover the other new additions.
Another unique feature which contributed massively to Left4Dead’s
success is the AI Director, which made sure that weapon and
ammo-drops were placed dynamically in different places every time
you attempted a campaign. AI Director 2 will even rearrange the
levels, shutting off and opening areas dynamically to shunt you
around, according to how well you are doing.
The end result is that in Left4Dead 2 – even more so than in the
first game – you feel like you are living through a zombie film
with three mates, no idea of what is going to happen next and
nothing but your wits and a host of found objects (admittedly
primarily consisting of serious firepower) to get you through.
It’s sure to create an online sensation. Be very afraid.
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Manufacturer's Description
--------------------------
As if New Orleans hadn't had enough problems lately, now it's
got to deal with a zombie invasion as well. Set entirely in the
Deep South of the U.S., your team of four players must once again
fight for survival against a never-ending wave of mutant
monsters.
The dead walk and they're feeling kind of hungry Fireproof
zombies are just one of the new horrors New melee weapons make
combat even more intense Falling off a bridge is the least of
your concerns
Co-operation is the name of this game, as you struggle to reach a
series of safe houses and eventual rescue, while all the time
being assaulted by hundreds of zombies and other creatures. The
five new campaigns (one more than the original) feature a more
detailed story and finally explain how the outbreak occurred.
If all you're interested in is the action though then there are
new melee weapons - including a chainsaw - and lots of new
firearms. With new mutant types as well this is the perfect mix
of survival horror and all out first person shooter action.
Fearing for your life has never been so much fun.
Key Features* Co-operation of the Dead: The fan favourite co-op
shooter returns with five brand new campaigns and a more detailed
story.
* Survival equipment: Wield new melee weapons, including axes,
baseball bats and a chainsaw -or make use of the new assault
or silenced machine .
* Mutant evolution: Face off against new mutant types, including
the fast moving Charger, the new Wandering Witch and fire
resistant zombies.
* Virtual Spielberg: Revamped AI director watches how you play
and increases or decreases the challenge accordingly, even
altering the layout of the levels as it sees fit.
* Team works: Four new characters to play as: TV reporter
Rochelle, mechanic Ellis, conman Nick and an American football
school coach known simply as… Coach.
About the Developer: Valve
One of the most influential PC developers in America today,
Valve changed the first person shooter forever with 1998's
Half-Life. Know for their long development times (and delays)
almost every game has been a classic, from Counter-Strike to
Portal, Team Fortress and Left 4 Dead.
See more ( javascript:void(0) )
- Next generation co-op action gaming from the makers of Half-Life, Portal, Team Fortress and Counter-Strike..
- AI Director 2.0: Advanced technology dubbed “The AI Director" drove L4D's unique gameplay – customizing enemy population, effects, and music, based upon the players' performance. L4D 2 features “The AI Director 2.0" which expands the Director's ability to customize level layout, world objects, weather, and lighting to reflect different times of day..
- New melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies.
- Four different survivors. New Story. New dialogue..
- More game. On day one, L4D 2 features more co-operative campaigns, more campaigns and s for the Versus game modes than L4D 1, plus support for Survival mode out of the box..
- Stats, rankings, and awards system drives collaborative play.