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Sekiro Shadows Die Twice - Game of the Year Edition for PS4 delivers an award-winning action-adventure experience set in late 1500s Sengoku Japan. Featuring precision combat, immersive environments, and challenging boss battles, this edition includes all DLC content, making it a must-have for gamers craving a deep, strategic, and brutal journey of honor and revenge.




| ASIN | B07DJWBYJN |
| Best Sellers Rank | #3,407 in Videogames ( See Top 100 in Videogames ) #290 in PlayStation 4 Games |
| Customer reviews | 4.6 4.6 out of 5 stars (4,428) |
| Item model number | 88292 |
| Language | English |
| Product Dimensions | 1.45 x 16.97 x 13.44 cm; 68 g |
Z**A
What can I say
Honestly this game gonna change your the way you think in life I'm serious it will intact your personality ,nothing compare to this game I played it 6 times
N**R
Good quality
Ballin
S**Y
سعر مخفض👍🏻
K**D
15/10
One of the best “samurai“ games oat
T**H
Punishing Difficulty
I made the mistake of buying this game, it is ridiculously hard!
M**M
NOT GOTY edition
The game is not game of the year edition it’s only base game
R**N
Only base game! Watch out
This NOT the game of year with the bonus. It's only the base game without any DLCs. Do not buy it.
A**S
Ok
Ok
S**N
Arrived quickly and in good condition
M**Y
Usato,arrivato in custodia anonima non nella custodia originale ma ,cosa importante, funziona
L**Z
El producto se entregó antes de la fecha indicada y en excelente condiciones
C**N
Rating: 4.5/5 Stars Sekiro: Shadows Die Twice is a great From Software game that is both challenging and rewarding to play. Overall, I would recommend it to anyone who is a veteran of From Software games and even newcomers (this was my first From Software game). What I Liked: The combat is incredibly fluid and the detail in animations is stunning. The environment in Sekiro is beautiful and opts for a more colourful setting taking place in Feudal Japan, in contrast to the darker colours of the Dark Souls series. Enemy bosses are challenging and have their own unique fighting styles and offers a new challenge with each new boss confrontation. The gameplay offers a variety of strategies to combat the enemies and different approaches one can take (e.g. stealth or just all-in from the beginning etc), and while the enemy bosses can be difficult, defeating them feels equally rewarding. Exploration in this game is limited. However, the few additional areas that you do get to explore within the places you discover, offers items to be found that are crucial to getting alternative endings to the story which I appreciate. Areas for Improvement: While there is much to love about this game, one area that could be improved upon is the way in which the lore is presented. Much of the lore is presented in item descriptions essential to the game's story or through character dialogue with NPCs. Some of which are easily missable that can leave the audience confused as to how things came to be. **SLIGHT SPOILER About Combat Below** The AI of some of the enemy bosses could use some tweaks since one you bait them outside of their designated area, it causes them to "lose sight" of you offering an easy stealthblow, which breaks the immersion somewhat.
T**S
I have been playing Souls Games since Demon's Souls first released 10 years ago. I love them to death and have platinum trophied all of them. When I started Sekiro, I was very skeptical. To be honest, I wasn't even that excited about it, and I only barely remembered to preorder it. I heard it was much harder than Dark Souls, and when I first started playing it, I felt like that was true. Where Dark Souls is all about rolling and shielding, Sekiro is all about stealth and parrying. It was punishing in the beginning, and it took me a while to understand how combat worked. But boy, let me tell you, once you really nail down how it works this is one of the most satisfying games you'll ever play in your life. I'm about halfway through the game now, and I think I may very well love this more than any Souls game that came before it. Combat So, to the reviews complaining that this is more difficult than Souls in an "unfair" way. I understand why it might feel that way at first, but I would urge you to keep in mind that this is a battle system that we haven't seen before. Souls was really well suited for fighting large monsters, but Sekiro was built for one-on-one sword duels. The parrying system is brilliant. Instead of whittling down your opponent's health, you're trying to wear down their posture so you can take down an entire bar of health at once. Posture is a new mechanic that allows you to land a killing or critical hit when it goes down. You and your enemies both have posture, and it will restore itself over time. This means that you can't really fun and hide- you have to keep up the pressure and strike any chance you get. Even if your opponent blocks your attack, it still wears away their posture damage. Exploration Sekiro is a very open game. If you enjoyed the exploration aspect of Dark Souls, you'll find that in spades here. Having a character that can jump and grapple all over the place really opens things up, and I was finding so many new, diverging pathways to go down at various points of the game that if I ever got stuck on a boss or mini boss, I could easily take a break from it and try something new. Another big win for the exploration is that you can now kill EVERY enemy (save bosses and minibosses) in one hit using stealth. This is HUGE. No longer do you need to run through crowds of enemies o avoid the tedium of fighting them all. Even big monster enemies can go down in one hit if you sneak up behind them. And if you're bad at stealth, don't worry. You can stay hidden very easily in Sekiro. Leveling Up In Souls games, if you ever got stuck, you could always grind to get more powerful and try again. That's not really the case in Sekrio. In this game, all of your skill points can only be applied to new combat techniques or passive skills that increase your battle capability. If you want more health, you have to kill 4 minibosses. If you want more attack power, you have to kill a boss. This may sound like a negative at first, but I found it to be a positive. This system FORCES you to learn the combat system, because, honestly, your attack power and health are almost irrelevant compared to how good you are at combat. So long as you can block and parry your opponents (which does get easier, I promise), you'll barely notice how much health you have left. I found myself learning enemy attack patterns and anticipating their moves in ways I never did in Souls games. Every move I made felt like a true counter to their last attack. The Story I love the story telling method of Dark Souls, and since Sekiro is more straightforward, I was worried it would lose a lot of that "story without telling a story" that made Souls lore so much fun. I'm very glad that this was not the case. Sekiro does have a more straightforward story, and it's pretty enjoyable. This is due in part because they combined the Souls style of storytelling with classic storytelling. I know what's going on in the world of Sekiro, but there are plenty of clues about the world I can piece together on my own based on the npc dialogue, environment, and item descriptions. Creativity Just a small note here. Not all of the boss battles in Sekiro are "battles" I've had a couple bosses now where I had to win through untraditional means, like sneaking through a valley while being hunted by a giant snake, or figuring out how to kill kimono-wearing monkeys in a world of illusion. They add nice variety to the regular combat. Don't worry though, there are still plenty of traitional challening boss fights. Final Word Sekiro is very punishing in the beginning. You start with very little health and almost no healing items. But that's not so bad. As you keep going through the game, you'll find it gets easier and easier- not because the difficulty has gone down, but because YOU'VE gotten so much better. If you like Souls games, definitely pick this up and DON'T put it back down just because it doesn't feel like Souls at first. It's not Souls, this is true, but it's every bit as satisfying to master what this game has to offer.
Trustpilot
2 months ago
1 month ago